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15 Aug 09 Leigh van der Byl - LightWave 3D 8 Texturing

Leigh van der Byl - LightWave 3D 8 Texturing
Wordware Publishing | 2004 | ISBN: 1556222858 | Pages: 450 | PDF | 13.61 MB

Creating interesting and detailed surfaces for objects and characters in 3D is a process many artists find complex and confusing. LightWave 3D 8 Texturing demystifies this task with a thorough discussion of how to use the various LightWave 3D tools to create stunning textures.

* Utilize texturing theory to create any type of surface you wish.
* Use the various options in the Surface Editor to affect your textures.
* Work with textures using vertex color maps, gradients, weight maps, and image maps.
* Manipulate layers in the Texture Editor.
* Apply textures with projection techniques and UV maps.
* Enhance your surfaces using image filters.
* Create metal, wood, and organic surfaces by working through a series of tutorials.,


Related eBooks :

  1. David Franson - The Dark Side of Game Texturing
  2. Texturing and Modeling, Third Edition: A Procedural Approach (The Morgan Kaufmann Series in Computer Graphics)
  3. Illumination and Decoration of Flat Surfaces
  4. Blender 3D 2.49 Incredible Machines
  5. Blender For Dummies

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