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132 views

12 Nov 09 Physics Modeling for Game Programmers by David Conger

Physics Modeling for Game Programmers by David Conger
Course Technology PTR | ISBN 1592000932 | Aug 2004 | PDF | 440 Pages | 59 Mb
Programmers who want to include 3D math and physics in a game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, » » » »



133 views

04 Nov 09 Critical Play: Radical Game Design

Critical Play: Radical Game Design

Critical Play: Radical Game Design

Product Description

For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. » » » »



63 views

31 Aug 09 Games And Simulations in Online Learning: Research And Development Frameworks

Games And Simulations in Online Learning: Research And Development Frameworks

David Gibson, «Games And Simulations in Online Learning: Research And Development Frameworks»
Indiana University Press | ISBN: 159904305X | 2006 | PDF | 402 pages | 5.12 MB

Nearly all early learning happens during play, and new technology has added video games to the list of ways children learn interaction and new concepts. » » » »



242 views

29 Aug 09 Flash MX Games: ActionScript for Artists

Flash MX Games: ActionScript for Artists
Publisher: Focal Press | ISBN: 0240519035 | edition 2004 | PDF | 455 pages | 13,55 mb

The examples and explanations are clear and thorough… Nik does a good job of keeping the pace upbeat and making the reader feel involved… » » » »



40 views

24 Aug 09 Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices

Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices

Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices

Product Description
Games-based learning focuses on the exploration of high-quality computer games and associated software tools for education and training. Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices disseminates knowledge on the theory and practice of games-based learning, » » » »



52 views

20 Aug 09 Isometric Game Programming With DirectX 7

Isometric Game Programming With DirectX 7

Isometric Game Programming With DirectX 7

Product Description
Isometric game programming is an alternative to 3D programming, which is much more math intensive. However, isometric games often can achieve the same level of graphical aesthetics as 3D games. » » » »



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