
Physics Modeling for Game Programmers by David Conger
Course Technology PTR | ISBN 1592000932 | Aug 2004 | PDF | 440 Pages | 59 Mb
Programmers who want to include 3D math and physics in a game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, » » » »
Critical Play: Radical Game Design
Product Description
For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. » » » »
David Gibson, «Games And Simulations in Online Learning: Research And Development Frameworks»
Indiana University Press | ISBN: 159904305X | 2006 | PDF | 402 pages | 5.12 MB
Nearly all early learning happens during play, and new technology has added video games to the list of ways children learn interaction and new concepts. » » » »
The examples and explanations are clear and thorough… Nik does a good job of keeping the pace upbeat and making the reader feel involved… » » » »
Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices
Product Description
Games-based learning focuses on the exploration of high-quality computer games and associated software tools for education and training. Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices disseminates knowledge on the theory and practice of games-based learning, » » » »
Isometric Game Programming With DirectX 7
Product Description
Isometric game programming is an alternative to 3D programming, which is much more math intensive. However, isometric games often can achieve the same level of graphical aesthetics as 3D games. » » » »