
So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. » » » »

Writing computer games is hard. Games today are complex projects that involve large teams of specialized artists and programmers. » » » »

A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. » » » »

John Harold Feil, “Beginning Game Level Design”
Course Technology PTR | ISBN: 1592004342 | 2005 | PDF | 256 pages | 5 MB
Welcome to Beginning Game Level Design, the book that finally makes sense of low-carb
diets and whether aliens did indeed seed the planet with humanity. Or maybe that’s my other book, » » » »

Dan Irish, “The Game Producer’s Handbook”
Course Technology PTR | ISBN: 1592006175 | 2005 | PDF | 713 pages | 5 MB
Get a behind-the-scenes view of what it takes to succeed in the game industry with this unique guide written specifically for producers. This book serves as an ideal reference for students who want to acquire the knowledge and skills to succeed in this burgeoning industry, » » » »

John P Flynt, Brandon Booth, “Unreal Tournament Game Programming for Teens”
Course Technology PTR | 2006 | ISBN: 1598633465 | 304 pages | PDF | 8 Mb
Unreal Tournament Game Programming for Teens provides you with a structured but entertaining way to learn how to develop your own simple computer games using Unreal Tournament. » » » »