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02 Dec 09 Macromedia Flash MX Game Design Demystified

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Macromedia Flash MX Game Design Demystified
Publisher: Macromedia Press | ISBN: 0201770210 | edition 2002 | CHM | 648 pages | 10,18 mb

So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. » » » »



85 views

01 Dec 09 Game Programming Golden Rules (Game Development Series)

Game Programming Golden Rules (Game Development Series)
Publisher: Charles River Media | ISBN: 1584503068 | edition 2005 | PDF | 383 pages | 31,09 mb

Writing computer games is hard. Games today are complex projects that involve large teams of specialized artists and programmers. » » » »



128 views

20 Nov 09 Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2

Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2 by David Franson, Eric Thomas,
Publisher: Course Technology PTR | Number Of Pages: 216 | Publication Date: 2006-06-16 | ISBN: 1598632701 | PDF | 10 Mb

A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. » » » »



103 views

20 Nov 09 John Harold Feil, “Beginning Game Level Design”

John Harold Feil, “Beginning Game Level Design”
Course Technology PTR | ISBN: 1592004342 | 2005 | PDF | 256 pages | 5 MB
Welcome to Beginning Game Level Design, the book that finally makes sense of low-carb
diets and whether aliens did indeed seed the planet with humanity. Or maybe that’s my other book, » » » »



139 views

16 Nov 09 Dan Irish, “The Game Producer’s Handbook”


Dan Irish, “The Game Producer’s Handbook”
Course Technology PTR | ISBN: 1592006175 | 2005 | PDF | 713 pages | 5 MB
Get a behind-the-scenes view of what it takes to succeed in the game industry with this unique guide written specifically for producers. This book serves as an ideal reference for students who want to acquire the knowledge and skills to succeed in this burgeoning industry, » » » »



85 views

16 Nov 09 John P Flynt, Brandon Booth, “Unreal Tournament Game Programming for Teens”

John P Flynt, Brandon Booth, “Unreal Tournament Game Programming for Teens”
Course Technology PTR | 2006 | ISBN: 1598633465 | 304 pages | PDF | 8 Mb
Unreal Tournament Game Programming for Teens provides you with a structured but entertaining way to learn how to develop your own simple computer games using Unreal Tournament. » » » »



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